Brawl - Ice Climbers - Subaction - AttackLw4
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Stats
IASA: |
41 |
Hitboxes active: |
5-7, 10-13 |
Hitbox set 0 hits: |
5, 10 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
105 |
60 |
Normal |
Punch |
0.4 |
7 |
7 |
|
0 |
1 |
12 |
30 |
105 |
60 |
Normal |
Punch |
0.4 |
7 |
7 |
|
0 |
2 |
12 |
30 |
105 |
60 |
Normal |
Punch |
0.4 |
7 |
7 |
|
0 |
3 |
10 |
50 |
105 |
83 |
Normal |
Punch |
0.4 |
6 |
6 |
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Frames:10-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
102 |
60 |
Normal |
Punch |
0.3 |
7 |
7 |
|
0 |
1 |
12 |
30 |
102 |
60 |
Normal |
Punch |
0.3 |
7 |
7 |
|
0 |
2 |
12 |
30 |
102 |
60 |
Normal |
Punch |
0.3 |
7 |
7 |
|
0 |
3 |
10 |
50 |
102 |
83 |
Normal |
Punch |
0.3 |
6 |
6 |
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Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 83, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 83, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(2.0)
- UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(5), Value(23), Scalar(0.0), Scalar(7.3), Scalar(-1.0), Value(23), Scalar(0.0), Scalar(10.0), Scalar(-1.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(4.0)] }
- AsyncWait(11.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(2.0)
- SoundEffectStop(191)
- SoundEffect1(1623)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(4354)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(2.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(10.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 8 }
- AsyncWait(40.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }